These are the themes we are currently using, along with their descriptions:
I. Theme: Hectic horses
Description:
At the start of the match, there will be many unmanned horse summoned, spread out over the hall. Players will have to deal with these moving obstacles!
N.B.: You still cannot dismount and/or re-mount another horse.
II. Theme: Luminous leaders
Description:
The room is set to total darkness. The captains will be given lanterns to light the way. Use their illuminating presence to find your way around!
III Theme: Recurring Eclipse
Description:
Every thirty or so seconds the room grows darker, until it reaches total darkness (5 stages of light intensity). After that, the room grows brighter in the same pace until it's totally bright again. The eclipses keep occuring until the match ends. Better familiarize yourself with your surroundings while it's light!
IV Theme: Equestrian equality
Description:
All players remove their clothing and wear uniform headgear (supplied by the hosts). You can no longer tell who is on which team, so you should determine the sides by their behaviour!
V Theme: Magnificent mounts
Description:
The mount-exclusion is negated. All players can use their own mounts to participate in the fox hunt. Be sure to train your beast properly, for this is some fast-paced action!
Note: People who do not possess a mount can use the FH horses as normal. There is no speed advantage for the players with mounts.
VI Theme: The great horse strike
Description:
The stable horses have had it with running around the halls day after day, not to mention getting manhandled by losing players. All horses went on strike, players will have to trap the captains on foot!
VII Theme: Conquering quantity
Description:
Players will play in much larger teams than normal, although each team will still have only one captain. The actual number of trappers on a team will be based on the attendance of the game. This theme will be played in the larger halls.