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  Subpaths | Merchant

Merchant

 Gypsy  Tradesman  Kashou

The Merchants are protectors of the economy. They expertise in trades and study of prices, they protect the market from disruptors and scammers. They also extend their knowledge to the art of treasure hunting, in hopes to find ancient relics of great value.


   

Elder’s Chronology

Founder:
1-TSWolf

Elders:
2-Rogueshawn
3-Kalaman
4-Shace
5-Shadedraco
6-Paladino
7-Fice
8-Demolish
9-everclear
10-Durant
11-Paladino
12-Esme
13-Ilios
14-AphroditeXo
15-everclear
16-Vaughn
17-Notorious
18-Living
19-Paladino
20-Beilek



History of the Path

MERCHANT HISTORY

Subpath Gathering

Merchant Grand Hall (100 159 - Kugnae)

Subpath Services

Engrave: Allows people to give a special name to any item they wish, as long as it is approved by their roleplay requirements. The items engraved have the ** symbol before and after the engraving.

Treasure hunting: Merchants can take people on treasure hunts that reveal the location of hidden random items around the nexus.

Subpath Events

Midnight Madness:

Subpath Items Type of Information
Knowledge of Wealth Scroll Merchant’s Guild Scroll: contains most of the information about the path. It is available only to the guides and you want one you have to request it personally.
Gold Nuggets Path hand item The Gold Nuggets are only available to members of the Merchant Guild who have proven themselves to be both skilled traders and committed members of the path.
Gold Bangle Path hand item The Gold Bangle is available to all members of the Merchant Guild provided they make a small sacrifice. It is meant to be a treasured symbol of membership of the path and cannot be replaced if someone is so careless as to lose it.
Merchant Pipe Inventory item A pipe which restores 1000 mana per puff, with 30 puffs available per pipe. These may be purchased from any Merchant at a price of 1000 coins each.

Subpath Marks
Given given by the elder to those who strive to the same goals of the merchant guild.
Recognizes one who is familiar with treasure hunting guidelines of the Merchant guild.
Given to those who have performed actions that are against the morals and ethics of trading.
Denotes those who are devoted to the God of Wealth, Kubera.
Guide of the subpath.
Shows the number of official merchant´s treasure hunts one has gone.
Shows the level of treasure hunting that one has achieved: novice, apprentice, accomplished, intermediate, talented, skilled, expert, master and legendary. The maximum level a non-merchant can achieve is intermediate.
A mark that suspends a trouble maker from entering the markets. Lasts for 3 hours only.
Given to those who have done the quest of learning the arts of trading.
Denotes those who devote to treasure hunts so they can keep the artifacts for themselves.
Recognized daredevil Denotes those who devote to the treasure hunting mostly for the adventures of doing so, for the thrill of the experience alone.
Denotes those who devote to the treasure hunting so do games of chance against others willing to bet their own treasures.
Denotes those who devote to the study of relics found during treasure hunting. The real treasure for them is the knowledge gained with it.
Given to merchant students to be recognized in the process of training
Denotes those who devote to the treasure hunting so they can trade the findings.
Rewarded to the winners of a Kubera´s Treasure house event.
Granted by Merchant Guides to people who are noticed that can be trusted in terms of trading aspects.
Shows the number of Merchant events one has participated and won.


Additional Info

Official path website: KugnaeMerchants.com

** Merchant Staff **: The Merchant guild has had a long tradition of engraving personalized Wicked staves for their membership to distinguish them from other, non-guild Merchants. A Merchant Staff is only awarded to the most dedicated members of the guild, and may only be in the posession of someone bearing the merchant guild title.