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Past News
Did you miss that important news story? Do you want to read what happened while you were on vacation. Here's where to get that info!
Our news software, Coranto, has a bug which makes it purge links to news articles more than two years old. What is left of programmers who volunteer their time to support this software do not know why this bug occurs. We manually index older news pages in our Archived News
section.
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Thursday, October 31, 2013
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Hallow's eve's Taik Pae trouble
Posted
by: Vini
-- 11:59 PM EST
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The winds of All Hallow's evening came whispering a cry for help from the Smith Taik Pae. The words begin to echo throught the community that a new event is about to begin. Here's a copy of his post made at Whispering Winds board: La~! Here's I've been working in my spare time on a new smelt, none of that dangerous stuff mind you, absolutely legit, and some fella stolen it from right under my nose!
So many of you decent customers comes to my shop, I've grown too trusting, my own fault, I know! I tried to run after him, but he's so light on his feet, like there's no weight to him at all, I couldn't keep up' La' So, now my smelt is gone and I am worried dead what would happen to it.
Dashae threatened to beat me with a broom. She's a very mild mannered woman as you know, so this is very serious. Please help me find this fella, and more importantly to retrieve my smelt'
La, I don't really care for the fella. He looked kinda strange and creepy. Yes, I think I would rather just get the smelt, forget the fella, I am sure he'd learn his lesson by then.
Thank yee kindly, la! Taik Pae Smith |
Time to go talk to Taik Pae at southeast Kinung.
~Vini Normad'or~ ~Hyul 59, Moon 9~
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Tuesday, October 29, 2013
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Nexus Patch to Version 7.06
Posted
by: Vini
-- 10:27 PM EST
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Yesterday Nexus servers were reset and a Patch to client V7.06 was uploaded.
Patches are usually to add new data as options to GM to use, such as new item graphics and programming tools, so it's not known what godies the new patch brings, but here's what changed with the reset as posted by Stein at Dream Weaver board:
Trick or treating and costumes have returned to the kingdom!
Sa san pirate shields stats have been corrected to reflect the Sa san Nagnang Shields
New itemshop items available!
Keep your eyes peeled for a Halloween event coming in the next couple days
*** If you are running Windows Vista/7, make sure to run NexusTK as administrator (by right clicking the shortcut and selecting the option) for this patch ***
~Vini Normad'or~ ~Hyul 59, Moon 8~
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Iron Hands and Asmodi Event Walkthrough!
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Let us thank those who have put together another intriguing event for the Nexus community!~
Items Needed:
Ink (2) -- Obtained from Kingdom Messengers White Potion (1) -- Obtained from Kingdom Potion Shops Tea (1) -- Obtained from Muse Garden Whisper Bracelet (1) Frozen Spear (1) Geulimja (1) -- May be exchanged. Also earned as part of the quest in Step 3.
Step 1:
Walk to the Southwest corner of Buya outside of the gates. (000, 155) You will arrive at "Key". Walk to the crack in the wall (038, 030)
Ink will allow you to slip through.
Step 2:
Head into the center hole (024, 023). You will now be in "Nothing". Speak with Asmodi to begin the quest. Select "I didn't, and I offer help!"
You will be granted a legend mark (replaced upon quest completion). The ink will be removed from your clothing. It is claimed your previous dye will be restored.
Solve the Maze: ( West (055, 044). After heading north, take right passage (055, 021). Heading east, take south route (084, 016). Heading South, take West passage (091, 068)and continue west (084, 069). Heading North after a while of walking, head East at the split (025, 030). Arrive at (029, 015)
Step 3 (Skippable if exchanged Geulimja):
Prepare to encounter tough creatures. Enter the Realm Between.
Head Northeast arriving at coordinates (080, 022). You will arrive at another dark hole. Enter at the north side of the hole and arrive at "Familiar Place". Speak with the rock in the center of the ritual circle:
The rock will take the Tea, White potion, and Whisper bracelet. You will be given Geulimja (3). Exit "Familiar Place".
Step 4:
Repeat the walking directions to return to "Realm Between". Head Northwest to coordinates ( 012, 027). Enter into "Nowhere". Complete the invisible-wall maze. ( South (29,29), West (27, 40), South (18, 41), West (18, 54), South (9, 54), East (9, 61), South (26, 61), East (26, 66), North (41, 66), East (41, 57), South (68, 58), West (68, 78), South (55, 78), East (55, 93) ) Arrive at (072, 091).
Step 5:
Enter into "Sealed Cell". Do NOT go more North than (016, 030) below the guarded door:
***Once in place, you will need to memorize this short sequence before moving: Enter just past the door, go directly left as far as possible, north as far as possible, then right to approach the prison door.***
Geulimja will only last for 5 seconds! Use one Geulimja and execute the above instructions with haste to slip past the guard.
Once at the door, you will be prompted to choose between three possible ways to access the Asmodi. Select "Pick lock":
Careful, as any other option will bring death! Frozen spear will melt. You will be transported to another room with the Asmodi.
Step 6:
Speak with the Asmodi just North of the gap:
You will be granted:
Nascent acrimony (Alluded to an important future use)
Legend mark (replaces "Promised to aid..." mark):
Congratulations! We await further advancement in these strange happenings..
~ Severyn ~
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Words from the Shadow..
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The mysterious figure named Sharenth brings hopeful knowledge regarding our efforts against the Iron Hands!
It seems as more members of the community help the Asmodi and earn the mark "Sustained the Asmodi against the Iron Hands", the more monsters within the Realm Between weaken (easier to kill)! In addition, the experience gained from each creature increases!
Let us continue in our efforts--perhaps we will soon only need to poke the monsters to slay them!
~ Severyn ~
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The Iron Hands Attack!
Posted
by: Guldar
-- 8:55 PM EST
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Tonight in Mythic Nexus, a small group of three strange members of the IronHands Clan began pushing their weight around. It wasn't long before a battle broke out in the Vale, where a number of valiant members of the community fought back against these strange aggressors.
There numbers are currently three: Sa san (M) Melgis, Sa san (P) Hacquin, and Sa san (P) Gotesi. Wielding Sa san surges and charms; they wear Wind armor, Dark casques, Bones, and some odd looking gloves called Sa Iron Hands. They kept asking us where someone named Darengal was.
Soon after, the trio of IronHands moved on to Buya. Leading us to a new room in the South-West corner of Buya, outside the city walls simply named Key. Citizens should be wary, as the room is dangerous. PK is enabled, and the IronHands are defending their new territory, even able to hide behind a wall that we do not yet know how to pass. The only clue on how to follow them beyond the wall can be found in Key at 38/30. Also there seems to be a hole in the floor in the center of Key beyond the wall.
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The Iron Hands?
Posted
by: Guldar
-- 7:23 PM EST
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It seems the storms have been brewing lately, and a strange wind has blown something interesting into our midst! Lets have some fun as we ramp up towards Halloween!
Server Reset - October 4, 2013
* The Iron Hands have invaded and imprisoned Asmodi! Can you help?
Minor updates for: - Viper clan
--Guldar
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