You
are probably here because you want to know more about this "Nexus"
that this site is talking about. What is it?
Nexus: The
Kingdom of the Winds (NexusTK for short) is a online
roleplaying game owned by the company
Nexon.
Nexon developed Nexus, which is known as Baram in Korea,
back in the early 1990's in Korea. In 1995, it was brought
to America to be developed for a US market. In early 1998, several
Korean players began testing the new US Version of Nexus, and
opened for a Beta test in the Spring of 1998. The rest is history
and can be found throughout this site.
Nexus TK, at the time of this
writing, is currently in version 5.32.
Unlike other online roleplaying
games, Nexus TK is not 3D nor does it have 50,000 players. NexusTK
is a 16-bit, 2D graphic-based game which takes place in Ancient
Korea. It's based on the cities, legends, and history of
Ancient Korea. Kugnae, the prime city in Nexus, was a
major city in Korea circa 40 BC. Even the King Yuri, the "king"
of Nexus, existed.
So what can you expect? Nexus
TK's social system is very well developed. They have
normal speak which anyone on the current screen can see around
you. It appears not only in a chat window on the bottom of the
screen but also in a little bubble over your head. They have
a private messaging service called "whispering," which
appears in blue characters. Beyond this they have a yell system
in red which can be heard a slight more distance than a normal
talk, and yet even stronger, the power to Share Wisdom. Share
Wisdom (or as 3.0 players know it, Sage) enables a player
to speak to everyone in an entire map area (server) and is extremely
effective when selling items, looking for hunting partners,
and generally getting to know people. There is also a bulletin
board system for miscellaneous information.

The justice system, clan leaders,
event hosts, subpath leaders, tutors, and even some of the development
staff are all players that have continually played Nexus TK.
Anyone who has a good heart and strong will can become an influential
figure in Nexus history. A community in this fashion makes it
easy to make friends as well as a difference in the entire kingdom
by simply speaking your mind. Unlike some other games, Nexus
is a small community of about 1000 players and easy to recognize
people you know on the street. It's not someone new everyday;
you run into the same people time after time. Depending on your
personal preference, this could be a good or bad thing.
The hunting system is real-time and experience based.
Characters kill creatures starting with bunnies, and later progress
to ferocious beasts like Dragons. There is NO limit to how strong
you can become in Nexus. There are ranks for those who spend
their entire life playing this game. And believe me, people
actually DO spend their entire life playing this game.
Players can make a difference in a special role by speaking
their mind or even by becoming a rather strong fighter/caster
in a group. There are many ways to have your name become a part
of Nexus history, somewhat like people who are found in the
archives of Nexus Atlas. Some people log on simply to roleplay.
Others log on to use the marketplace to sell their items, and
still some never stop hunting even to eat. This is most of what
makes Nexus so fun (and addictive). There is simply no end to
the possibilities or power a player can have.
Nexus has shifted a lot over the ages as well. There is very
little about the hunting aspect that can be compared from 3.0
to 5.0. With a constantly shifting game, for some, it may take
some time getting used to, but for others may be a wonderful
surprise. Using the bulletin boards mentioned earlier,
players can also provide feedback to Game Masters (known to
Nexus players as Dreamweavers) to have new ideas added,
current situations changed, and so forth.
Nexus is a shifting game, just like the winds on which it was
founded. This site is devoted to chronicling those winds and
giving people a chance to learn from the history; a chance to
learn from past mistakes and achievements to overcome events
of the future. .