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General Info | What is Nexus?

What is Nexus?
You've somehow stumbled upon this site and wonder what the heck I'm talking about!

Description

You are probably here because you want to know more about this "Nexus" that this site is talking about. What is it?

Nexus: The Kingdom of the Winds (NexusTK for short) is a online roleplaying game owned by the company Nexon. Nexon developed Nexus, which is known as Baram in Korea, back in the early 1990's in Korea. In 1995, it was brought to America to be developed for a US market. In early 1998, several Korean players began testing the new US Version of Nexus, and opened for a Beta test in the Spring of 1998. The rest is history and can be found throughout this site.

Nexus TK, at the time of this writing, is currently in version 5.32.


Unlike other online roleplaying games, Nexus TK is not 3D nor does it have 50,000 players. NexusTK is a 16-bit, 2D graphic-based game which takes place in Ancient Korea. It's based on the cities, legends, and history of Ancient Korea. Kugnae, the prime city in Nexus, was a major city in Korea circa 40 BC. Even the King Yuri, the "king" of Nexus, existed.


So what can you expect? Nexus TK's social system is very well developed. They have normal speak which anyone on the current screen can see around you. It appears not only in a chat window on the bottom of the screen but also in a little bubble over your head. They have a private messaging service called "whispering," which appears in blue characters. Beyond this they have a yell system in red which can be heard a slight more distance than a normal talk, and yet even stronger, the power to Share Wisdom. Share Wisdom (or as 3.0 players know it, Sage) enables a player to speak to everyone in an entire map area (server) and is extremely effective when selling items, looking for hunting partners, and generally getting to know people. There is also a bulletin board system for miscellaneous information.


The justice system, clan leaders, event hosts, subpath leaders, tutors, and even some of the development staff are all players that have continually played Nexus TK. Anyone who has a good heart and strong will can become an influential figure in Nexus history. A community in this fashion makes it easy to make friends as well as a difference in the entire kingdom by simply speaking your mind. Unlike some other games, Nexus is a small community of about 1000 players and easy to recognize people you know on the street. It's not someone new everyday; you run into the same people time after time. Depending on your personal preference, this could be a good or bad thing.


The hunting system is real-time and experience based. Characters kill creatures starting with bunnies, and later progress to ferocious beasts like Dragons. There is NO limit to how strong you can become in Nexus. There are ranks for those who spend their entire life playing this game. And believe me, people actually DO spend their entire life playing this game.


Players can make a difference in a special role by speaking their mind or even by becoming a rather strong fighter/caster in a group. There are many ways to have your name become a part of Nexus history, somewhat like people who are found in the archives of Nexus Atlas. Some people log on simply to roleplay. Others log on to use the marketplace to sell their items, and still some never stop hunting even to eat. This is most of what makes Nexus so fun (and addictive). There is simply no end to the possibilities or power a player can have.


Nexus has shifted a lot over the ages as well. There is very little about the hunting aspect that can be compared from 3.0 to 5.0. With a constantly shifting game, for some, it may take some time getting used to, but for others may be a wonderful surprise. Using the bulletin boards mentioned earlier, players can also provide feedback to Game Masters (known to Nexus players as Dreamweavers) to have new ideas added, current situations changed, and so forth.


Nexus is a shifting game, just like the winds on which it was founded. This site is devoted to chronicling those winds and giving people a chance to learn from the history; a chance to learn from past mistakes and achievements to overcome events of the future. .