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Welcome to the Royal Stables!

Arena:
Fox Hunt Stables (Buya - 121/106)

Fox Hunt Maps

About the game

The game is played with two teams competing in a Fox Hunt hall with 5-10 players each depending on attendance. The objective of the game is to capture the other team's captain or the fox that follows him around.

How to Play

The teams are lined up on opposite walls of the arena they will compete in. The team captains step towards the center of the arena and summon foxes when the host asks them to, captains must not move after they summons until the hunt begins. When the host counts to three the players all rush towards the center and attempt to "capture" the fox of the opposite color.

To capture a fox the players must surround the opposing team's fox, making it impossible for the fox to move. This can be done in several ways. The fox can be completly or partially surrounded, the team captain can be blocked from moving, the fox may be seperated from the captian. The latter often happens when a captain gets too far away from his fox.

The captain's job is to lead his fox away from danger. The fox will generally follow the teams captain, a little slower than him/her though. Any fox that remains still for more than 5 seconds is considered captured (Even if one of the people surrounding it is on that fox's team). Capture is announced by the system.

The first team to capture the other teams fox wins one point. A Fox Hunt match can be best of 3, best of 5 or best of 7. The winners of the matches will leave via the stable doors to receive their win brand and choose a prize, while the losing team is sent back home.

Rules to Follow

All players ride on horses during the event. You must stay on your horse at all times or you may be disqualified and removed from the event.

You must show 60% of the team's dye and some mounts are not allowed. Each team attempts to "capture" the other team's fox or captain. Unless a special theme, all players ride on horses during the event and you must stay on your horse at all times or you may be disqualified and removed from the event.

Matches can be random dye (selected by the host) or player's choice (selected by the player's).

Captains most times volunteer, if there are no volunteers, the host will roll.

((If you are on a team that wins your first match, you may be waiting for a while. Please make sure you only come to the fox hunts if you are sure you have time to see it all the way through. Showing up and screaming at the hosts to hurry because 'You have to go to dinner in 5 minutes!' is pointless))

Also, do not afk, you will be removed.

Price to play:

1,000 coins

Prizes: Riches type prizes or a Fox Hunt Token.

You can trade Fox Hunt tokens for these mounts below:


Muddy Boots
30 Tokens

Twinkle toes
60 Tokens

Friendly face
120 Tokens


Fox hunt theme list

These are the themes we are currently using, along with their descriptions:

I. Theme: Hectic horses

Description:
At the start of the match, there will be many unmanned horse summoned, spread out over the hall. Players will have to deal with these moving obstacles! N.B.: You still cannot dismount and/or re-mount another horse.

II. Theme: Luminous leaders

Description:
The room is set to total darkness. The captains will be given lanterns to light the way. Use their illuminating presence to find your way around!

III Theme: Recurring Eclipse

Description:
Every thirty or so seconds the room grows darker, until it reaches total darkness (5 stages of light intensity). After that, the room grows brighter in the same pace until it's totally bright again. The eclipses keep occuring until the match ends. Better familiarize yourself with your surroundings while it's light!

IV Theme: Equestrian equality

Description:
All players remove their clothing and wear uniform headgear (supplied by the hosts). You can no longer tell who is on which team, so you should determine the sides by their behaviour!

V Theme: Magnificent mounts

Description:
The mount-exclusion is negated. All players can use their own mounts to participate in the fox hunt. Be sure to train your beast properly, for this is some fast-paced action!

Note: People who do not possess a mount can use the FH horses as normal. There is no speed advantage for the players with mounts.

VI Theme: The great horse strike

Description:
The stable horses have had it with running around the halls day after day, not to mention getting manhandled by losing players. All horses went on strike, players will have to trap the captains on foot!

VII Theme: Conquering quantity

Description:
Players will play in much larger teams than normal, although each team will still have only one captain. The actual number of trappers on a team will be based on the attendance of the game. This theme will be played in the larger halls.